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Project Diary - 18 Oct 2017
October 18, 2017
The team gathered at 1500. Today, we planned to start on another document, namely Game Design Document, consisting with what the user will mainly be interacting with while playing the game.
Programming wise, with the base level design and path finding implemented, we plan to proceed with audio and projectiles for the towers, alongside the Creep movement/health and health of the endpoint of the maze.
Continuing from having 2 tower designs, we will now start with the modelling of 1 creep designs and 1 hero design, the hero will serve to the antagonist of the series, the human commander. Base level texture including terrain and obstacles are to be implemented as well.
We are also planning to come up with a trailer to introduce the game play to our target audience. Alongside the trailer, a poster will soon be produced too.